Wall Builder Image
Fence, Wall and Hedge Builder Lets you quickly place walls in you game, using a user friendly UI from within the scene editor or the inspector, Select from a list of defined wall types and then select the style for that type.

Just place the wall prefab into your scene and then click Add wall button, Then use the dropdown list to select the type of wall (BrickWall, Hedge, Panel wall, etc) and then pick the style of the wall (Large, Medium, small and unkept or aged).

You can also add extra features to the wall, like gaps, gates, arches.

You can download Wall Builder from the Unity Asset store Here

Quick Walls:
Just place the wall prefab into your scene. Then using the two circular handles you can set the start and end point of the wall. With the AutoBuild Options ticked you will see the wall update in realtime. And you can add extra features to the wall like gap or arches.


Wall Types:
Wall Builder Image The look of each wall type is defined by the Wall Base Type.
Just select the type of wall you wish to use.
When you have picked your wall type. You can now select the style of that wall. Each wall type will have a different style selection. Wall Builder Image
Wall Builder Image Other textures variation are also available, Just use the material dropdown options or press the Randomize texture button.


Randomization Seeding:
Some wall types use the random seed to make the wall look aged or unkept.
Just keep pressing the Randomize Seed button to get the look you need.


Adding you own Materials/Textures:
Wall Builder Image When you need to add or replace the materials for the walls.
Just select the Wall_Builder_pf object to see the current material lists.
Each wall type will use a different list of materials. Just add you own material to the list for the type of wall you wish to update.

Any new materials will appear in the material dropdown list for that wall type.

Just remember to re-apply your changes to update the prefab.


Changing scale:
When you need to change the scale of the walls to match your environment, just change the Building Units on the Wall_Builder_pf object Wall Builder Image


Baking light:
If you are using baked light in your project you will also need enable by ticking the Baked Lighting option on the WallBuilder_pf object.

The other options here are the standard import option for applying baked lighting on import meshes. Default are the same as the import meshes.
Wall Builder Image


V1.1 Drop to ground:To be released (August 2017)
Version 1.1 Adds the option from the main Wall_Builder_pf object. This will drop all the wall corners down to any object with collision and has the "Ground" layer set.


Example Walls:
Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image Wall Builder Image


Support :
If you need more information, help or even request more features please email me at
BuildingBuilder@ElectricWolf.co.uk